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Forum dedicated to Orcworm's Minecraft SMP Server, located at: orcworm.co.uk


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battlekid
Orcworm
Pete
Draf
8 posters

    Bukkit 1.2_02 or hMod 1.12_02?

    Poll

    Update or not?

    [ 11 ]
    Bukkit 1.2_02 or hMod 1.12_02? Bar_left79%Bukkit 1.2_02 or hMod 1.12_02? Bar_right [79%] 
    [ 3 ]
    Bukkit 1.2_02 or hMod 1.12_02? Bar_left21%Bukkit 1.2_02 or hMod 1.12_02? Bar_right [21%] 

    Total Votes: 14
    Poll closed
    Draf
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Bukkit 1.2_02 or hMod 1.12_02?

    Post by Draf 2011-01-24, 12:10

    [You must be registered and logged in to see this link.]

    Switch to Buckit? Recuboid everything?
    Pete
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by Pete 2011-01-24, 13:44

    Bukkit isn't ready to be used by itself, it needs a lot of supporting mods, and some special add-ons for it to be even usable... But yeah...
    Orcworm
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by Orcworm 2011-01-24, 20:08

    As soon as CuboidPlugin (Or atleast a zoning plugin) is available I will be moving across. I was working on getting Bukkit setup correctly all yesterday, everything's pretty much ready apart from zones. I hear WorldEdit now has some sort of zone function so I will try that today.

    [You must be registered and logged in to see this image.]
    Orcworm
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by Orcworm 2011-01-24, 21:55

    orcworm.dyndns.org is the IP if for some reason you want to check it out.
    battlekid
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by battlekid 2011-01-25, 01:16

    From my research, I'd say we should wait for CuboidPlugin to get ported. WorldEdit zoning is finicky and not very powerful Sad.
    Orcworm
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by Orcworm 2011-01-25, 01:30

    I found a converter program, seems to have worked Very Happy. But yeah, region 'zoning' is pretty dodgy.


    Last edited by Orcworm on 2011-01-25, 07:01; edited 1 time in total
    Orcworm
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by Orcworm 2011-01-25, 05:11

    Everything seems to be working as planned. Adding a poll to the OP and changing title.

    Oh, and just to compare, we would be losing a few plugins as not everything has been ported across yet, the full list we'd have available on Bukkit is:

    BackupPlugin
    Redstone Circuits (Somewhat similar to the old CraftBook ICs)
    Borderlands
    BigBrother
    Cleaner
    EekRunes (Similar to Runecraft)
    iConomy
    iStick
    Plugin that adds a chance for blue ore to drop when redstone is mined, the name eludes me at the moment.
    LWC (Chest Protect basically)
    MagicCarpet
    Minecart Mania
    /home, /sethome
    PrivateWarp
    Reserve List
    IDSearch (No more googling item IDs Very Happy)
    Stargate (Not the same as the hMod version, but easier to use)
    WorldEdit
    WorldGuard


    The main things we'd miss out on is CraftBook and the extended features of Runecraft I think, overall I reckon it's a pretty good compromise.


    Also worth making note that everyone will have to be re-promoted, this will take some time as I have to rewrite users.txt manually for 296 members.
    Number255
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by Number255 2011-01-25, 07:44

    What about [You must be registered and logged in to see this link.], [You must be registered and logged in to see this link.] and [You must be registered and logged in to see this link.].

    Also the plugin that adds a chance for blue ore to drop when redstone is mined is called [You must be registered and logged in to see this link.] Smile
    Orcworm
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by Orcworm 2011-01-25, 07:59

    Shops and kits were things I was looking to stray away from, thanks for the suggestions though.
    I tried Informant but found I'd already installed plugins that did a similar job, and LapisRedstone is the one I was after Very Happy.
    battlekid
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by battlekid 2011-01-25, 08:00

    My only qualm about the switch is CuboidPlugin.
    A. Mods use cuboid for zones/cuboiding.. Will we get access to WorldEdit?
    B. Cuboid Zones>WorldEdit zones. Highprotect? Heal/PvP/Sanctuary/Restriction toggles?

    If you need help converting the users.txt, email or PM me, I'd be willing to help rewrite/copy it Smile.

    EDIT: Is there /blastpick? If not, then could you give us //mode (for superpick)?
    Orcworm
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by Orcworm 2011-01-25, 08:01

    There's a seperate /region command which I've given to Mods, or I think I have anyway. I think it has most of the things you'd need, apart from the /highprotect command.

    [You must be registered and logged in to see this link.]
    battlekid
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by battlekid 2011-01-25, 08:11

    Orcworm wrote:There's a seperate /region command which I've given to Mods, or I think I have anyway. I think it has most of the things you'd need, apart from the /highprotect command.

    [You must be registered and logged in to see this link.]
    Ok, looked it over, seems OK for now.

    Do we get the worldedit cuboid? (I use cuboid qite a bit so this is important to me).

    Edit: requsesting that mods get:
    /god
    /heal
    /slay
    /locate
    /stack


    Last edited by battlekid on 2011-01-25, 08:16; edited 1 time in total
    PureCraft
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by PureCraft 2011-01-25, 08:15

    battlekid wrote:If there is no /blastpick, then do we get //mode?
    No, thats a admin privileg Wink
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by Orcworm 2011-01-25, 08:20

    Unfortunately there's no individual /cuboid command, only /worldedit which would give access to the full suite of related commands. You will be able to fulfill your sign fascination with stacks of them now though Razz.
    battlekid
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by battlekid 2011-01-25, 08:27

    Orcworm wrote:Unfortunately there's no individual /cuboid command, only /worldedit which would give access to the full suite of related commands. You will be able to fulfill your sign fascination with stacks of them now though Razz.
    Thanks Smile

    So no more cuboid? That sucks Sad.
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by PureCraft 2011-01-25, 08:29

    Yep... no epic empty holes in 20 sec anymore
    Rest In Pieces Cuboid :sad:
    Number255
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by Number255 2011-01-25, 08:47

    Well can we at least get slapped in the face for not reading things silent


    Last edited by Number255 on 2011-01-25, 09:00; edited 1 time in total (Reason for editing : I'm too stupidz to read guud)
    Orcworm
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by Orcworm 2011-01-25, 08:51

    Number255 wrote:Well can we at least get private warps back? [You must be registered and logged in to see this link.] Those were handy while trying to build in several places at once.

    Orcworm wrote:Everything seems to be working as planned. Adding a poll to the OP and changing title.

    Oh, and just to compare, we would be losing a few plugins as not everything has been ported across yet, the full list we'd have available on Bukkit is:

    BackupPlugin
    Redstone Circuits (Somewhat similar to the old CraftBook ICs)
    Borderlands
    BigBrother
    Cleaner
    EekRunes (Similar to Runecraft)
    iConomy
    iStick
    Plugin that adds a chance for blue ore to drop when redstone is mined, the name eludes me at the moment.
    LWC (Chest Protect basically)
    MagicCarpet
    Minecart Mania
    /home, /sethome
    PrivateWarp
    Reserve List
    IDSearch (No more googling item IDs Very Happy)
    Stargate (Not the same as the hMod version, but easier to use)
    WorldEdit
    WorldGuard
    battlekid
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by battlekid 2011-01-25, 09:54

    Ugh...

    Just played around with the bukkit snapshot-- damn it sucks. Buggy as hell, no permissions system, little or no commands, shitty plugins... It's a steaming pile of dogshit in my eyes Sad.

    Not quite sure what to do now... I just am not quite sure if Bukkit is a good idea at this point in time Sad. Backup the map before you try it!

    So here's how to emulate CuboidPlugin with worldedit.

    Add each and every command here to the "mods" group. Use whatever permission system you use (worldedit, flatfiles, permissions plugin).

    //,//wand,/worldeditselect,//set,//replace,//walls,//outline,//overlay,//move,//chunk,//hpos1,//hpos2,//pos1,//pos2,//expand,//count,//distr,//cyl,//hcyl,//sphere,//hsphere,/up,//contract,//undo,//redo

    Explanations:
    //= PowerPick
    //wand=Gives you the edit wand/allows you to use it.
    /worldeditselect=ONLY allows you to select areas with the //wand.
    //set=Basically /cfill.
    //replace=/creplace
    //walls=Instant walls. I believe their is a equivalent in Cuboid.
    //outline=Can't remember, something like a hollow box tool.
    //overlay=Cover an area with blocks on surface or so (snow, ice, etc).
    //move=obvious
    //chunk=Selects the current chunk
    ---Hpos, pos--
    Selects areas!
    //expand=expand (duh)
    //count=count of blocks
    //distr=show what blocks are in selected cuboid
    //cyl=cylinder
    //hcyl=hollow cylinder
    //sphere=sphere
    //hsphere=Hollow Sphere
    /up=Moves you up by <number>of blocks. VERY USEFUL.
    //contract=Opposite of //expand
    //undo=DUH!
    //redo=DUH!

    ONLY give access to said commands. they are all ROUGHLY the CuboidPlugin edit commands.

    //,//wand,/worldeditselect,//set,//replace,//walls,//outline,//overlay,//move,//chunk,//hpos1,//hpos2,//pos1,//pos2,//expand,//count,//distr,//cyl,//hcyl,//sphere,//hsphere,/up,//contract,//undo,//redo
    ___________________________________________________________________________________
    When a newbie double-posts, it makes me die a little in the inside. When an old time moderator triple posts; it makes me wonder whether we should allow you to have children.
    -PeterPorty-


    Last edited by battlekid on 2011-01-25, 15:59; edited 2 times in total
    patrickfreed
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by patrickfreed 2011-01-25, 15:13

    I don't know about this. Maybe we should wait until (or if) hmod is canceled/stops working and/or bukkit full version is out. I'm worried about the bugginess of bukkit. (However, this is coming from the view of someone who knows absolutely nothing about coding)
    Pete
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by Pete 2011-01-25, 15:17

    patrickfreed wrote:I don't know about this. Maybe we should wait until (or if) hmod is canceled/stops working and/or bukkit full version is out. I'm worried about the bugginess of bukkit. (However, this is coming from the view of someone who knows absolutely nothing about coding)

    Just FYI, HMod IS dead, already, since Hey0 rage-quitted. Bukkit tried to update HMod and failed, and is not going to try again, therefore, Bukkit is the only way to go if you want all the new stuff.
    battlekid
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by battlekid 2011-01-25, 15:40

    PetePorty wrote:
    patrickfreed wrote:I don't know about this. Maybe we should wait until (or if) hmod is canceled/stops working and/or bukkit full version is out. I'm worried about the bugginess of bukkit. (However, this is coming from the view of someone who knows absolutely nothing about coding)

    Just FYI, HMod IS dead, already, since Hey0 rage-quitted. Bukkit tried to update HMod and failed, and is not going to try again, therefore, Bukkit is the only way to go if you want all the new stuff.

    I posted again to bump it...
    Orcworm
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    Bukkit 1.2_02 or hMod 1.12_02? Empty Re: Bukkit 1.2_02 or hMod 1.12_02?

    Post by Orcworm 2011-01-25, 20:59

    Actually, with a few hours of configuring, Bukkit is pretty nice, it's completely modular so simple commands such as /home or /spawn have to be added manually.
    (And looking at that poll result I should probably stop typing here and update the server)

    battlekid wrote:Backup the map before you try it!

    I have that covered Very Happy
    [You must be registered and logged in to see this link.]
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    Post by PureCraft 2011-01-25, 22:12

    jezz.. 300 mb backups? 0.o
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    Post by Orcworm 2011-01-25, 22:13

    Well, I do have 600GB to fill Razz.
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    Post by Orcworm 2011-01-25, 22:29

    Just about finished with the Bukkit transition, just remove the version file from your .minecraft folder, follow the guide at orcworm.com if you're unsure.
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    Post by battlekid 2011-01-26, 08:25

    battlekid wrote:Ugh...

    Just played around with the bukkit snapshot-- damn it sucks. Buggy as hell, no permissions system, little or no commands, shitty plugins... It's a steaming pile of dogshit in my eyes Sad.

    Not quite sure what to do now... I just am not quite sure if Bukkit is a good idea at this point in time Sad. Backup the map before you try it!

    So here's how to emulate CuboidPlugin with worldedit.

    Add each and every command here to the "mods" group. Use whatever permission system you use (worldedit, flatfiles, permissions plugin).

    //,//wand,/worldeditselect,//set,//replace,//walls,//outline,//overlay,//move,//chunk,//hpos1,//hpos2,//pos1,//pos2,//expand,//count,//distr,//cyl,//hcyl,//sphere,//hsphere,/up,//contract,//undo,//redo

    Explanations:
    //= PowerPick
    //wand=Gives you the edit wand/allows you to use it.
    /worldeditselect=ONLY allows you to select areas with the //wand.
    //set=Basically /cfill.
    //replace=/creplace
    //walls=Instant walls. I believe their is a equivalent in Cuboid.
    //outline=Can't remember, something like a hollow box tool.
    //overlay=Cover an area with blocks on surface or so (snow, ice, etc).
    //move=obvious
    //chunk=Selects the current chunk
    ---Hpos, pos--
    Selects areas!
    //expand=expand (duh)
    //count=count of blocks
    //distr=show what blocks are in selected cuboid
    //cyl=cylinder
    //hcyl=hollow cylinder
    //sphere=sphere
    //hsphere=Hollow Sphere
    /up=Moves you up by <number>of blocks. VERY USEFUL.
    //contract=Opposite of //expand
    //undo=DUH!
    //redo=DUH!

    ONLY give access to said commands. they are all ROUGHLY the CuboidPlugin edit commands.

    //,//wand,/worldeditselect,//set,//replace,//walls,//outline,//overlay,//move,//chunk,//hpos1,//hpos2,//pos1,//pos2,//expand,//count,//distr,//cyl,//hcyl,//sphere,//hsphere,/up,//contract,//undo,//redo

    Use this Orc.
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    Post by Skynet 2011-01-26, 08:52

    if auctions are disabled, can guests now use warps to get everywhere? What I mean by this is, some shops are now unreachable by guests and If I want to sell my stuff, someone has to physically go to my store.

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