Orcworm's SMP Server

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Orcworm's SMP Server

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Forum dedicated to Orcworm's Minecraft SMP Server, located at: orcworm.co.uk


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timeer2
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    Suggested Retail Price Guideline

    Lizardman
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    Post by Lizardman 2011-04-09, 15:19

    Here's my suggested prices for items in the 1.4 map:

    (Prices are per unit in gil)

    Arrow: .25-.5
    Bone: 2-5
    Bread: 2-3
    Brick (bar) 2-4
    Cactus: 1-2
    Cake: 5-20
    Clay: .5-1
    Cobblestone: .08-.16
    Compass: 25-30
    (Char)Coal: 1-2
    Cooked Pork: 3-5
    Cookie: .5-1
    Dirt: .04-.07
    Diamond: 50-100
    Gold: 2-5
    Glowstone: 1-5
    Ice: 1-3
    Iron (bar): 3-5
    Lapis: 5.5-11
    Logs: .25-.5
    Moss stone: 2-5
    Netherrack: 1-5
    Pork (raw) .5-2
    Redstone: .16-.32
    Sand: .25-.5
    Soul sand: 1-3
    Stone: .5-1
    Wheat: .5-1

    Leave your comments below. I will update this list according to economic changes. :3

    Remember, these are SUGGESTED prices. This is simply a guideline to follow in a general manner.

    Note: I left out several arbitrary items as well as crafted items. Yes, this was intentional.
    FillerB
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    Post by FillerB 2011-04-09, 16:35

    everything times 10 at least. As you have proven yourself, money is easy to get when you work for it.
    Lizardman
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    Post by Lizardman 2011-04-09, 16:39

    Indeed, but this is generally what I see other people pay/sell/auction for items. I make at least 1k/day now (made about 5 or so k today) since I opened my shop and the items I sell are in this target range (usually the higher spectrum).
    Vespasian
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    Post by Vespasian 2011-04-09, 16:45

    Prices are all over the map right now. I've seen people pay 200 for a single diamond, and then a few hours later diamonds for 30 gil get no bids. Tons of it has to do with how many people are online, and at the end of the day, how desperate for said item they are right now.

    I've sold iron pickaxes for 300 gil, but you definitely can't get that price at any time of the day.

    It's surprising how good people are at figuring out what the current prices are for things, though. It is an artificial economy, and when something happens the price changes a lot. The removal of power picks is going to make lots of prices go higher, for one.
    Lizardman
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    Post by Lizardman 2011-04-09, 16:52

    This guide is to be used as a constant, not as a supply-and-demand basis. The fluctuating prices are semi-random (though certain factors benefit/deprecate the value of items as you said), but everything in my store sells FAST. People like that constant at times and I for one LOVE constants since it makes calculating gains/losses MUCH easier (although I will sometimes auction a diamond for 0 gil at times for shits and giggles).
    GaMerG77
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    Post by GaMerG77 2011-04-09, 16:59

    I LOVE shits and giggles.
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    Post by Vespasian 2011-04-09, 17:34

    Yeah but constants don't mean much when the economy is fluctuating like crazy.

    I remember reading that the Roman emperor Diocletian issued the first edict of prices for products, which was of course completely ignored because the economy dictated the prices, not the emperor. And he was obviously an emperor with near-total control over the empire, but it goes to show that economies operate independently of people rather than being controlled by them.
    Baldymoint7
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    Post by Baldymoint7 2011-04-09, 23:52

    Economy is based on whatever people want to play and shouldn't be set within a $-$ Guide but still it seems like thats what people are paying Smile.
    FillerB
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    Post by FillerB 2011-04-10, 00:10

    Do you people not understand the concept of a MSRP/RRP? The guide is a SUGGESTED price guide. Players can sell for more or less if they want to.
    Gornemant
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    Post by Gornemant 2011-04-10, 01:30

    I myself would sell cookies for far more, as of yet I've only found the cocoa beans in dungeons. Of course they're pretty useless for 1/2 heart, but the cocoa beans are rare as hell. Unless I'm missing something and you can get them from somewhere else <.<
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    Post by Baldymoint7 2011-04-10, 06:14

    FillerB wrote:Do you people not understand the concept of a MSRP/RRP? The guide is a SUGGESTED price guide. Players can sell for more or less if they want to.
    As I said it is a Guide...with the prices that are circulating atm.
    timeer2
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    Post by timeer2 2011-04-10, 17:31

    According to most shops, sell prices are 10 times less than buy prices (Might not make sense). And a Wood Tool is 100 Gil, base your list from there.
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    Post by Lizardman 2011-04-10, 23:28

    Admin shops =/= player shops. Everything in the admin shops are grossly overpriced (500 gil for 1 sap will always make me lol).
    Devan12321
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    Post by Devan12321 2011-04-11, 03:45

    Baldymoint7 wrote:Economy is based on whatever people want to play and shouldn't be set within a $-$ Guide but still it seems like thats what people are paying Smile.

    i do agree with that statement
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    Post by darkxephos 2011-04-11, 05:38

    i think lapis should be around the same as diamond ,yes it has no effective use but it is a lovely decoration and is about the same rarity as diamonds
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    Post by Vespasian 2011-04-11, 06:35

    darkxephos wrote:i think lapis should be around the same as diamond ,yes it has no effective use but it is a lovely decoration and is about the same rarity as diamonds

    Sometimes lapis blocks go for more than diamonds, sometimes they go for nothing. Mainly depends on how many people online, and of course if anyone wants lapis at that particular moment.
    timeer2
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    Post by timeer2 2011-04-11, 10:03

    Lizardman wrote:500 gil for 1 sap will always make me lol
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    Post by Lizardman 2011-04-11, 11:10

    It WAS 500 when the shop came out. When Orc learned that I was abusing the shop's sell prices, he changed the prices on some other items (such as saps). Even still, 50 gil for 1 sap = lolz.
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    Post by timeer2 2011-04-11, 12:21

    Well, the economy is revamped - Orc expected new prices to form around the ones at the admin sohps.
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    Post by Lizardman 2011-04-11, 12:22

    No sane individual would pay 50 gil for a sapling. >.<
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    Post by timeer2 2011-04-11, 12:31

    Lizardman wrote:No sane individual that was on the server before would pay 50 gil for a sapling. >.<
    Lizardman
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    Post by Lizardman 2011-04-11, 12:38

    No, no ONE would. By the time a new guest gets down the stairs, they'll likely see an auction for a diamond and see that go for 50-100 gil. They then deduce that diamond =/= sap and would not buy said sap. The tools are a possibility but deffo not for a sap. :3
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    Post by skoglol 2011-04-11, 14:51

    Lizzy is the reason we can't have anything nice Sad
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    Post by Jarvisd 2011-04-11, 15:59

    Lets not solve the economy problems, lets just abuse the shops and lol about it Very Happy
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    Post by Lizardman 2011-04-11, 16:08

    Jarvisd wrote:Lets not solve the economy problems, lets just abuse the shops and lol about it Very Happy

    doitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoit.

    Set the admin shop prices to permit selling and I would be liek !:3
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    Post by Vespasian 2011-04-11, 16:25

    Jarvisd wrote:Lets not solve the economy problems, lets just abuse the shops and lol about it Very Happy

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    Post by Lizardman 2011-04-11, 16:28

    lol Reagan.We got politics in dat Minecraft. :3

    While on the topic:
    Herbert Hoover = grandfather of economic trolls. :3

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