Orcworm's SMP Server

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Orcworm's SMP Server

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Forum dedicated to Orcworm's Minecraft SMP Server, located at: orcworm.co.uk


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DucaDelSud
Yarwood
Xltimus
Point120
vegemitewarrior
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    Mobs on or off ?

    Poll

    Mobs on or off?

    [ 29 ]
    Mobs on or off ? Bar_left57%Mobs on or off ? Bar_right [57%] 
    [ 17 ]
    Mobs on or off ? Bar_left33%Mobs on or off ? Bar_right [33%] 
    [ 5 ]
    Mobs on or off ? Bar_left10%Mobs on or off ? Bar_right [10%] 

    Total Votes: 51
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    Post by Guest 2011-01-10, 04:56

    ok simple post but since orcworm said people wanted MOBS that made it so we lagged and stuff. Now we crashing / rollbacking alot so in about 15-30 min ill check this topic again to see what we should do.

    Mobs on = Lag , chance for rollback incresses, chance for crash increases , money reset increases
    Mobs off= Possibly less lag, less rollbacks, less crashes, less money reset

    PLEASE VOTE!
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    Post by vegemitewarrior 2011-01-10, 05:03

    If orcworm could check this wasn't happening before, if thats possible? It might not necessarily be mobs although they do cause lag, but what would be making it worse now?

    Atm it's been the second time in 15 mins everyone has timed out of the server?
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    Post by vegemitewarrior 2011-01-10, 05:08

    A little bit Off topic is the server not up, I get Timed out msgs? or End of Stream msgs when trying to connect...?
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    Post by Point120 2011-01-10, 05:10

    Ok at first i voted yes cause whats survival with no mobs but since the server is going up and down so much i'd say turn them off till notch fixes them. There is supposed to be a patch this week not sure if it'll fix SMP but we can hope
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    Post by Xltimus 2011-01-10, 05:11

    I figured it was the mass of people running around and what not + the single threading that hMod does.
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    Post by Yarwood 2011-01-10, 05:25

    I'd prefer it to be have as little lag/bug/rollback/reset as possible, and if that means turning Mobs off until their fixed, then "OFF" Very Happy
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    Post by Guest 2011-01-10, 05:30

    15 more min to Vote


    Last edited by Arbr on 2011-01-10, 05:32; edited 1 time in total
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    Post by Yarwood 2011-01-10, 05:31

    You forgot to close it Very Happy

    (Or did you mean the poll) Razz
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    Post by Guest 2011-01-10, 05:32

    YarwoodUK wrote:You forgot to close it Very Happy

    (Or did you mean the poll) Razz

    yarwood orc wants it to go a lil longer
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    Post by Yarwood 2011-01-10, 05:33

    Arbr wrote:
    YarwoodUK wrote:You forgot to close it Very Happy

    (Or did you mean the poll) Razz

    yarwood orc wants it to go a lil longer

    Pfft, you edited your post after I replied xD

    And yea, probably a good idea now the servers timed out as more people will be visiting the forums hopefully.
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    Post by Xltimus 2011-01-10, 05:39

    As long as theyll eventually be turned back on... also I couldnt help but notice the distinct lack of creepers lately
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    Post by DucaDelSud 2011-01-10, 05:40

    Off.
    I like mobs: a survival mode without them is impossible...but I like more playing than to see crash, crash and crash.
    So if this could fix the lag and the crash, I vote Off, until Notch will fix them...of course.


    Last edited by DucaDelSud on 2011-01-10, 05:41; edited 1 time in total
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    Post by Guest 2011-01-10, 05:41

    Xltimus wrote:As long as theyll eventually be turned back on... also I couldnt help but notice the distinct lack of creepers lately

    u could spawn the creepers from mobspawners other than that they off.

    Also they will be back on... tommorow orc is thinking notch will fix the crash/lag.. hopefuly
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    Post by Point120 2011-01-10, 05:42

    i've noticed the lack of creepers and how freaking deadly the zombies have become : / i can strafe the skellys but not the magic reach of the zombie
    Sorry alittle off topic but are the mobs really the reason we crash 4 times in the last 20 min O.o
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    Post by Xltimus 2011-01-10, 05:43

    Wouldnt Notch updating cause even more problems? XD

    ... wait...
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    Post by Guest 2011-01-10, 05:43

    Point120 wrote:i've noticed the lack of creepers and how freaking deadly the zombies have become : / i can strafe the skellys but not the magic reach of the zombie
    Sorry alittle off topic but are the mobs really the reason we crash 4 times in the last 20 min O.o

    they could be. If not then idk... i think they are.
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    Post by aapl2 2011-01-10, 05:50

    Arbr wrote:ok simple post but since orcworm said people wanted MOBS that made it so we lagged and stuff. Now we crashing / rollbacking alot so in about 15-30 min ill check this topic again to see what we should do.

    Mobs on = Lag , chance for rollback incresses, chance for crash increases , money reset increases
    Mobs off= Possibly less lag, less rollbacks, less crashes, less money reset

    PLEASE VOTE!

    uh false mosters dont cause lag or most fo it anyway most of its is comming form the server thate a buzillion miles away.
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    Post by aapl2 2011-01-10, 05:51

    also on another note the server wont let me on.
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    Post by Guest 2011-01-10, 05:51

    aapl2 wrote:also on another note the server wont let me on.


    ik ... we timed out / Crashed again -.- every 5-10 min it is. And monsters do cause lag...
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    Post by aapl2 2011-01-10, 05:53

    Arbr wrote:
    aapl2 wrote:also on another note the server wont let me on.


    ik ... we timed out / Crashed again -.- every 5-10 min it is. And monsters do cause lag...

    but most of it isnt them
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    Post by Guest 2011-01-10, 05:53

    aapl2 wrote:
    Arbr wrote:
    aapl2 wrote:also on another note the server wont let me on.


    ik ... we timed out / Crashed again -.- every 5-10 min it is. And monsters do cause lag...

    but most of it isnt them

    alot of times it times out on me / crashes when it hits nighttime so yeh...
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    Post by Orcworm 2011-01-10, 05:57

    aapl2 wrote:uh false mosters dont cause lag or most fo it anyway most of its is comming form the server thate a buzillion miles away.

    Actually, you're incorrect. The server is complete overkill for a game like Minecraft, I see no 'weak point' in the specs that would lead to crippling lag.
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    Post by aapl2 2011-01-10, 06:04

    Orcworm wrote:
    aapl2 wrote:uh false mosters dont cause lag or most fo it anyway most of its is comming form the server thate a buzillion miles away.

    Actually, you're incorrect. The server is complete overkill for a game like Minecraft, I see no 'weak point' in the specs that would lead to crippling lag.

    ok could it be the amount of people?

    edit: how about this try disaling them for tonight and se if it changes?
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    Post by Orcworm 2011-01-10, 06:05

    I know for a fact it will change, it's like the difference between night and day Razz.
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    Post by aapl2 2011-01-10, 06:06

    Orcworm wrote:I know for a fact it will change, it's like the difference between night and day Razz.

    so could you please for tonight?
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    Post by KeksOfDoom 2011-01-10, 06:27

    well, i think we should try mobs off for a few days to see if it really makes a huge diffrence
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    Post by aapl2 2011-01-10, 06:29

    KeksOfDoom wrote:well, i think we should try mobs off for a few days to see if it really makes a huge diffrence
    yea thats what i ment i think hes doing it atm
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    Post by Draf 2011-01-10, 06:54

    How hard is it to enable and disable them? Do you need to restart the server or is it just a console command? If it's not very hard maybe we could agree on a time that mobs might be enabled for an hour or so. We could build, someone could post a warning in game chat and then we can prepare for the horde.

    If it requires a server restart we might want to keep them off.

    Network coding is one of the hardest things to get stable. The mobs have to be generated around all of the players. I don't know if notch intended to have 75 people running around fighting mobs. Hopefully they resolve this issue in the future but i don't think they'll see it as a priority since there are many other features to add. The mobs work it just adds so much more stain to the server.

    I would like mobs. It keeps the thrill in the game. The sounds the zombies make scare the **** out of me when i'm mining. At least they make sounds. Our many pk's don't.
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    Post by Orcworm 2011-01-10, 07:00

    As soon as the mobs are stable they will certainly be used, but as you can see for the time being it isn't really a viable option.
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    Post by KeksOfDoom 2011-01-10, 07:01

    Draf wrote:How hard is it to enable and disable them? Do you need to restart the server or is it just a console command? If it's not very hard maybe we could agree on a time that mobs might be enabled for an hour or so. We could build, someone could post a warning in game chat and then we can prepare for the horde.

    If it requires a server restart we might want to keep them off.

    Network coding is one of the hardest things to get stable. The mobs have to be generated around all of the players. I don't know if notch intended to have 75 people running around fighting mobs. Hopefully they resolve this issue in the future but i don't think they'll see it as a priority since there are many other features to add. The mobs work it just adds so much more stain to the server.

    I would like mobs. It keeps the thrill in the game. The sounds the zombies make scare the **** out of me when i'm mining. At least they make sounds. Our many pk's don't.



    Yeah, i like the idea of "Mobtimes", we could enable them every few hours or even just for some days.
    I'd also like to know how hard it is to change Mobs between on and off.
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    Post by aapl2 2011-01-10, 07:02

    Orcworm wrote:As soon as the mobs are stable they will certainly be used, but as you can see for the time being it isn't really a viable option.

    how long do you think it will be down?
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    Post by Orcworm 2011-01-10, 07:02

    The server needs to be restarted to enable or disable mob spawning, We could use cuboid to zone the entire map, then zone particular areas on the map to allow mobs to spawn only in certain areas, just a thought.

    Oh, and the extended downtime is because I'm generating the server map whilst no-one's on.
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    Post by aapl2 2011-01-10, 07:06

    Orcworm wrote:The server needs to be restarted to enable or disable mob spawning, We could use cuboid to zone the entire map, then zone particular areas on the map to allow mobs to spawn only in certain areas, just a thought.

    Oh, and the extended downtime is because I'm generating the server map whilst no-one's on.

    soooo howlong? XD
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    Post by Orcworm 2011-01-10, 07:20

    Great, map generator worked fine on the 3-4 test maps I tried, churns out errors with the real map >_>. Well, it's back up anyway.
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    Post by aapl2 2011-01-10, 07:28

    still gettin kicked

    edit: yea still getting kick on a reguar basis

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