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Ciphon
ragequiter64
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18 posters

    suggestion about honeypot blocks

    Poll

    would you like a warning for players that they are hitting and about to destroy a honeypot block?

    [ 15 ]
    suggestion about honeypot blocks Bar_left42%suggestion about honeypot blocks Bar_right [42%] 
    [ 21 ]
    suggestion about honeypot blocks Bar_left58%suggestion about honeypot blocks Bar_right [58%] 

    Total Votes: 36
    bubba_rocks
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    Post by bubba_rocks 2011-10-11, 18:22

    Hello peoplez....just a quick idea about honey pot

    i had a few of my friends banned from this server not knowing that things they broke were honeypot...now i dont know if this is already installed because i havent even touched a honeypot block....but mabye just a warning if you hit a honeypot block and your not allowed to hit that block and if you do u get banned....this is just a quick thought to see if it was a good idea to u guys

    vote yes if you agree
    thanks, bubba Smile
    thebadhatter
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    Post by thebadhatter 2011-10-11, 18:43

    When you're making a poll with mutually exclusive answers, you should make them mutually exclusive.
    bubba_rocks
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    Post by bubba_rocks 2011-10-11, 18:57

    LOL srry first poll wanted to check it out XD but glad that you agree
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    Post by GoDjMike 2011-10-12, 00:45

    If someone cannot be arsed to actually read the rules, written at spawn, does that *magically* exempt them from being banned for a rule they do not know of? The answer to that is no, aware of the rule or not, that is on them. They should not be warned anymore than they already are about being banned by a honeypot. The rules state that there is no griefing, and they should be aware of that.
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    Post by Grintendo 2011-10-12, 01:06

    Almost 100% of people who destroy HoneyPots get banned anyway, but i agree, i don't really like them myself...

    Maybe a temp ban would be better...

    It's not as if we don't have enough staff/potential staff to carry out against larger amounts of Grief then we have atm.
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    Post by Orcworm 2011-10-12, 01:34

    I voted both.
    killer465465
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    Post by killer465465 2011-10-12, 02:04

    Orcworm wrote:I voted both.
    Same!
    As I a donator I think donators+ should have a warning and members below not have one but ehh I don't even think you can do that with honeypots make them have a warning :p
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    Post by Yarwood 2011-10-12, 02:25

    Or.. How about not breaking blocks that don't belong to you in the first place*

    * excluding naturally spawned etc
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    Post by Monstaboi 2011-10-12, 03:11

    Orcworm wrote:I voted both.
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    Post by Grintendo 2011-10-12, 03:25

    killer465465 wrote:
    Orcworm wrote:I voted both.
    Same!
    As I a donator I think donators+ should have a warning and members below not have one but ehh I don't even think you can do that with honeypots make them have a warning :p

    Surely if someone donated they'd know where the main honeypot blocks are and they'd know not to break them :p?

    This isn't an "extra" add-on for ranks, it's to prevent these nubs form being banned 3 mins in-game Razz.
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    Post by Orcworm 2011-10-12, 04:21

    To be fair, the two main exits of the spawn are pretty much a minefield for a new player. I'll try not to go so overboard on the new map ;p.
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    Post by Grintendo 2011-10-12, 05:18

    Very true :p, is there anyway we could un-ban all honeypot people next map possibly? Just throwing that out there Razz.
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    Post by Krellyn 2011-10-12, 05:50

    bubba_rocks wrote:Hello peoplez....just a quick idea about honey pot

    i had a few of my friends banned from this server not knowing that things they broke were honeypot...now i dont know if this is already installed because i havent even touched a honeypot block....but mabye just a warning if you hit a honeypot block and your not allowed to hit that block and if you do u get banned....this is just a quick thought to see if it was a good idea to u guys

    vote yes if you agree
    thanks, bubba Smile

    2 things:

    1- I voted both yes and no. Reason being: The question being asked is stupid.
    2- Honeypot ban appeals are instantly accepted. If you fall for it twice, you're fucked. The warning is the first ban. It makes perfect sense.
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    Post by Grintendo 2011-10-12, 05:51

    Yes, but do we need such a harsh first warning Zu?

    Answer: IMO, no.
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    Post by killerd0nkey 2011-10-12, 06:14

    Orcworm wrote:I voted both.

    You can do that :O
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    Post by Krellyn 2011-10-12, 06:33

    Grintendo wrote:Yes, but do we need such a harsh first warning Zu?

    Answer: IMO, no.

    But this is the thing: It is a ban that is guaranteed to be lifted. It is a learning experience, if you will. The second honeypot ban is, most of the time, lifted based on the person's attitude.

    I think this has been perfectly manageable, and will continue to be...
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    Post by Grintendo 2011-10-12, 06:48

    Yeah, but many people don't appeal, and due to that we could be loosing a lot of potentially interesting and active members to add to our society...

    I always have the opinion if we're not better off without them, they can stay Razz.
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    Post by thebadhatter 2011-10-12, 07:06

    Orcworm was one of the first servers I came to, so as you do, I gtfo'd the tower as soon as possible and went about building my glorious empire. And by that I mean a hole in the ground using stolen torches and a door made from grief-stolen planks because there weren't any trees in the vicinity.

    I didn't know the speshul MC definition of grief and thought "grief" was the actual, IRL definition as in "don't give people shit", so I looted an abandoned crapshack and was on my merry way. Didn't get banned until a few months later so I wasn't put off staying here cuz I already had shit going. If I'd been honeypot'd first time playing, I wouldn't have come back because I wouldn't have seen the server at all and got to see any reasons to stay.

    So I think a warning would be better.
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    Post by Grintendo 2011-10-12, 07:27

    Exactly my point Razz.

    What a nice little example we have there!

    (But, it's open to interpretation if that's good or not that you returned Razz)
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    Post by thebadhatter 2011-10-12, 07:29

    You're turning evil Grin, slowly but surely

    I CAN FEEL IT
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    Post by sieve 2011-10-12, 07:33

    I joined before honeypots were on so my opinion is moot


    Last edited by sieve on 2011-10-12, 07:33; edited 1 time in total
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    Post by Grintendo 2011-10-12, 07:33

    I'll go play with a box of kittens for about half an hour. That should cure this infernal ever growing evil inside of me.
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    Post by bubba_rocks 2011-10-12, 12:11

    yes i understand that they would need to find and read the rules first....but how are they supposed to know which blocks are and what not is honeypot
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    Post by Krellyn 2011-10-12, 12:42

    Actually... Orc trolled the fuck out of me when I first joined the server. He said "The honeypot block could be anything. Just don't grief and you're fine."

    I was taking down someone's house with them (they wanted me to help them out) and I got booted due to lag...

    I flipped a SHIT.
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    Post by bubba_rocks 2011-10-12, 12:44

    LOL nice
    ragequiter64
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    Post by ragequiter64 2011-10-13, 13:37

    i like the idea! sound proper to warn somebody that there breaking a rule
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    Post by Ciphon 2011-10-13, 13:56

    Orcworm wrote:I voted both.
    I love how that's your first imput on the situation Razz

    And anyways I voted no because the honey Pots entire purpose is to ban noobs who grief. And a warning would be pretty much saying: "WARNING: if you break this block you will be banned, would you like to continue?"
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    Post by bubba_rocks 2011-10-13, 15:08

    no what I'm saying is that when there actually hitting it... It will give the warning... But if they actually destroy it then they get banned... Not give them a warning then allowing them to break
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    Post by killer465465 2011-10-13, 23:58

    i remember when i was the first to oppose this Razz
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    Post by Grintendo 2011-10-14, 01:54

    Why don't we remove the pointless pieces of shit?

    Even if they carry on to grief players, within at most an hour or two, you get a staff to fix it for you.
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    Post by Orcworm 2011-10-14, 01:56

    Go on then Grintendo, you have the power. Remove that TNT thing as well if you want.
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    Post by Yarwood 2011-10-14, 02:02

    Did I not remember reading

    Orcworm: "The honeypots are the biggest deterrent in griefers, most of them are filtered out that way". *

    Why should we remove them and waste time rolling back their damage later?

    I'd estimate that only 1 in 10 that are banned via honeypot actually bother to appeal.

    I'd rather deal with unbanning that 1 in 10, than banning and rolling back the 9 in 10 that go on to grief elsewhere

    * - It was something similar to that anyway


    Last edited by Yarwood on 2011-10-14, 02:04; edited 1 time in total
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    Post by GoDjMike 2011-10-14, 02:04

    Yea, I agree with Yarwood here, if those same people aren't banned by the Honeypot, then they'll just be causing destruction elsewhere.

    GoDjMike wrote:If someone cannot be arsed to actually read the rules, written at spawn, does that *magically* exempt them from being banned for a rule they do not know of? The answer to that is no, aware of the rule or not, that is on them. They should not be warned anymore than they already are about being banned by a honeypot. The rules state that there is no griefing, and they should be aware of that.
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    Post by Grintendo 2011-10-14, 02:08

    I'm too scared :p. I actually had a sudden rage of power then tbh Razz. I do understand why they're there, but i'm just a forgiving soul ^^.
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    Post by killer465465 2011-10-14, 02:11

    im not when im mad Twisted Evil
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    Post by GoDjMike 2011-10-14, 02:12

    Then should we change the message that the honeypot bans give you? To something that people might be able to understand more? Because I've noticed that some people have no idea what 'appeal' means, and would recognize it better if the wording were something to the effect of:

    Honeypot Ban Notification wrote:You've been caught destroying a honeypot block! To become unbanned, please visit Forum.Orcworm.co.uk

    Or something like that, change it as you wish, just something that more people could be able to understand.
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    Post by killer465465 2011-10-14, 02:13

    Honeypot Ban Notification wrote:You've been caught destroying a honeypot block! To become unbanned, please visit Forum.Orcworm.co.uk

    I don't know about you but that's petty damn simple
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    Post by GoDjMike 2011-10-14, 02:16

    killer465465 wrote:
    Honeypot Ban Notification wrote:You've been caught destroying a honeypot block! To become unbanned, please visit Forum.Orcworm.co.uk

    I don't know about you but that's petty damn simple

    In theory, that's what I'm aiming for, something that anyone from the age of 5 to 50 can understand. Because if we use something as simple and to the point as that, they'll know what they need to do, and if competent, appeal and become unbanned.
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    Post by Orcworm 2011-10-14, 02:22

    Good luck with that, the dev thought it would be a good idea to remove the feature of changing the ban message.
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    Post by bubba_rocks 2011-10-14, 06:40

    I like this idea....just a more descriptive message when you get banned
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    Post by Grintendo 2011-10-14, 07:14

    Oh how fortune smiles upon us eh!
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    Post by GoDjMike 2011-10-14, 07:58

    suggestion about honeypot blocks Images?q=tbn:ANd9GcQeoXWsHi3XnmJ5Jis9y1sjxPdTtR00grTL4NoOmKUCCXDviAV5
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    Post by G 2011-10-14, 09:52

    I didnt read the rules...
    COMMON FUCKIN' SENSE, PEOPLE
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    Post by lolyounoob1 2011-10-14, 10:51

    Don't break what isn't yours=WIN
    Otherwise if you care enough, appeal.
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    Post by Jarvisd 2011-10-14, 11:04

    Yarwood wrote:Did I not remember reading

    Orcworm: "The honeypots are the biggest deterrent in griefers, most of them are filtered out that way". *

    Why should we remove them and waste time rolling back their damage later?

    I'd estimate that only 1 in 10 that are banned via honeypot actually bother to appeal.

    I'd rather deal with unbanning that 1 in 10, than banning and rolling back the 9 in 10 that go on to grief elsewhere

    * - It was something similar to that anyway

    Yep spawn is full of griefs already, removing honeypots would probably mean the majority of the spawn area would be destroyed (or at least full of holes) daily. By spawn I mean exits.

    Edit: Removing one trap won't stop anything, we have 2-3 new ones built this week anyhow, I have no idea if they are honeypot or not though. Everything is a honeypot, the orc statue wool, blocks in doughnuts shop, etc..
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    Post by Rulyon 2011-10-14, 12:08

    Speaking as one of the few people here who saw duty as a staff member both BEFORE and AFTER implementation of Honeypot blocks, I'd like to point out that after Orcworm added them the sheer number of Grief complaints fell dramatically. It certainly does work well as a griefer filter.

    If the first thing they do when joining the server is destroy another player's build.... they're a griefer. Better for them to be banned for that one block than let them go on and grief 40+ blocks on a build that someone spent a great deal of time on.
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    Post by Ciphon 2011-10-14, 12:09

    Grintendo wrote:I'm too scared :p. I actually had a sudden rage of power then tbh Razz. I do understand why they're there, but i'm just a forgiving soul ^^.

    // breaks right through honeypots without banning you, dont be scared
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    Post by Albuca 2011-10-15, 04:17

    Orcworm wrote:Good luck with that, the dev thought it would be a good idea to remove the feature of changing the ban message.

    IF someone knew how to recompile a java file to a class file ignoring the dependency errors, or how to edit .class files, I know exactly where to edit the plugin in order to change the message, and mcbans message.
    I just couldn't recompile the file without it bitching that I didnt have files and crap, so I gave up =P
    (I can make source code of anyone knows how to recompile it)
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    Post by Orcworm 2011-10-15, 04:49

    Albuca wrote:
    Orcworm wrote:Good luck with that, the dev thought it would be a good idea to remove the feature of changing the ban message.

    IF someone knew how to recompile a java file to a class file ignoring the dependency errors, or how to edit .class files, I know exactly where to edit the plugin in order to change the message, and mcbans message.
    I just couldn't recompile the file without it bitching that I didnt have files and crap, so I gave up =P
    (I can make source code of anyone knows how to recompile it)

    Send me the files, I have all the shit prepared from when I was doing client editing.
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    Post by Albuca 2011-10-17, 18:40

    Orcworm wrote:
    Albuca wrote:
    Orcworm wrote:Good luck with that, the dev thought it would be a good idea to remove the feature of changing the ban message.

    IF someone knew how to recompile a java file to a class file ignoring the dependency errors, or how to edit .class files, I know exactly where to edit the plugin in order to change the message, and mcbans message.
    I just couldn't recompile the file without it bitching that I didnt have files and crap, so I gave up =P
    (I can make source code of anyone knows how to recompile it)

    Send me the files, I have all the shit prepared from when I was doing client editing.

    If I remember tomorrow I will; too late atm =P
    Also, client editing? You should link me :3

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