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easymerc
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    underpriced lots

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    Post by pope2142 2011-01-30, 13:43

    I feel as though cities (ex: stockade) should have lots that cost more. it costs 20k Gil for a city and yet the lots are waaaay under priced for a city that wasn't even "payed" for. 200 Gil for a lot means you need at least 100 lots to break even. not to mention the work needed to flatten the place, build the walls, set up the lots and the attractions (if any).
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    Post by Ninjaplz 2011-01-30, 13:47

    then just a suggestion... maybe you don't make a city that costs 20k to build....

    I bought half a city for 3k gil and have nowhere near broken even... the main reason I got the city zoned was to be able to be build without fear of being griefed. Cities are not as much money makers as they are protection
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    Post by pope2142 2011-01-30, 13:52

    I'm not saying that cities are money makers, but the fact of getting a profit for making a city, and the acting price of making a city, is way of balanced.
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    Post by Ninjaplz 2011-01-30, 13:55

    So if you bought a bunch of gold at $1 a pound (I know that's unrealistic, but bear with me), and then gold went to $10 a pound. Everyone was selling gold at $10 a pound. Would you sell the gold at $9 a pound to make a profit? you're making 900% profit so selling at $10 a pound would get you more, but a 900% profit is still amazing
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    Post by pope2142 2011-01-30, 14:06

    how about i just refer back to Havoc's diamond shop. would you consider that fair?
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    Post by Jarvisd 2011-01-30, 14:12

    I think paying 200 is too much for a lot. Stockade has them at a good price 70-100.
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    Post by pope2142 2011-01-30, 14:29

    ok then, the amount for a city should be lowered.
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    Post by battlekid 2011-01-30, 15:06

    Jarvisd wrote:I think paying 200 is too much for a lot. Stockade has them at a good price 70-100.
    Yeah, I try to keep rates fair...

    And you think 200 is a lot? Pope was saying he's going to charge 1000 Gil for a 20x20...
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    Post by Jarvisd 2011-01-30, 15:07

    Yah I do think 200 is a lot I would not pay more than 100. Why would you pay 1000 unless you planned to spend at least half your time there and make it your main base?
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    Post by easymerc 2011-01-31, 03:52

    I think pope makes a good point though. Im not gonna say to raise the price of lots but I will say they should reduce the price of zoning a city.
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    Post by PureCraft 2011-01-31, 04:31

    raiZ em ahll!
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    Post by Orcworm 2011-01-31, 04:32

    PureCraft wrote:raiZ em ahll!

    Dat Engrish.
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    Post by PureCraft 2011-01-31, 04:36

    hööööh? my mahm dyd WHhart!?!?!?!??!
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    Post by Pete 2011-01-31, 04:43

    Anyone who's had a single economy class, or at least some common sense, (I'm positive half of use lack both), knows that if you want to get a profit out of something, you need to sell it for a higher price than what you bought it for. Sure, you CAN ask the guy that sold you the prime materials to lower the price, but seriously, we won't. Therefore, if you want o get a profit, sell high. It's really as simple as that.
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    Post by pope2142 2011-01-31, 04:59

    lemme rephrase what I'm talking about, it's the fact that (battlekid) owns stockade and is a moderator, therefore he doesn't have to pay to zone. he's expanding stockade for more lots, and as other ppl are making cities etc. it's unfair to the rest of the server (members and guests), that are forced to sell very high priced lots when a moderator can just make a free lot and sell it cheap.
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    Post by patrickfreed 2011-01-31, 05:39

    pope2142 wrote:lemme rephrase what I'm talking about, it's the fact that (battlekid) owns stockade and is a moderator, therefore he doesn't have to pay to zone. he's expanding stockade for more lots, and as other ppl are making cities etc. it's unfair to the rest of the server (members and guests), that are forced to sell very high priced lots when a moderator can just make a free lot and sell it cheap.
    Despite the fact that my "city" (Arbr doesn't say its a city) was zoned free, I'd have to agree with pope. When my city was zoned, it took Filmjolk 5 minutes to walk around the corners and cuboid it. I don't see how that would cost 20K gil. Plus, guests are the people who buy most of the lots, and how the hell are they supposed to come up with 1k-2k gil?
    Just sayin...
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    Post by Jarvisd 2011-01-31, 05:46

    patrickfreed wrote:
    pope2142 wrote:lemme rephrase what I'm talking about, it's the fact that (battlekid) owns stockade and is a moderator, therefore he doesn't have to pay to zone. he's expanding stockade for more lots, and as other ppl are making cities etc. it's unfair to the rest of the server (members and guests), that are forced to sell very high priced lots when a moderator can just make a free lot and sell it cheap.
    Despite the fact that my "city" (Arbr doesn't say its a city) was zoned free, I'd have to agree with pope. When my city was zoned, it took Filmjolk 5 minutes to walk around the corners and cuboid it. I don't see how that would cost 20K gil. Plus, guests are the people who buy most of the lots, and how the hell are they supposed to come up with 1k-2k gil?
    Just sayin...

    Grief some diamonds and sell them? :O
    Yah I agree Neutral
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    Post by Orcworm 2011-01-31, 05:53

    Actually, it shouldn't matter whether he has zoning access or not, he should still be paying the 'fee', if not then there's a problem.
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    Post by battlekid 2011-01-31, 06:30

    I created Stockade before we started charging for cites. Arbr struck a deal with me: If i can get 10 people to buy lots in it within an hour or so, It'll only be 100 Gil. I managed that via a sale, so he said ok, only 100 Gil for registration. My city was a unique dilemma, that Arbr and I solved quite elegantly (in my opinion).

    I do agree that I am a bit of a driving force, and I have changed my plots prices a small ammount, but I don't feel like I will raise them much further.

    Currently a 10x10 (roughly) plot is 80 Gil in Stockade. If they buy in bulk, it's only 75 Gil each.
    A 20x10 (roughly) plot is 150 Gil.

    I feel like these are fair, good prices. I have no urge to raise them further, but as I expand and finish NewStockade, I WILL raise the prices a BIT further. However, I have NO ETA of when this will happen.

    I'll hope you understand Smile.

    -battlekid
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    Post by pope2142 2011-01-31, 07:07

    If you read my post earlier, 200 Gil for a lot means you need at least 100 lots to break even at 20k a city.
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    Post by battlekid 2011-01-31, 07:24

    pope2142 wrote:If you read my post earlier, 200 Gil for a lot means you need at least 100 lots to break even at 20k a city.
    And I HAVE over 100 lots. Infact, after NewStockade is done, I'll have over 200 lots!
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    Post by PureCraft 2011-01-31, 07:41

    ITS OVER.. wait.. damn it..
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    Post by Ninjaplz 2011-01-31, 07:58

    okay, pope.
    I understand what you're saying about the lot prices
    but if you want to make a profit... don't spend 20k zoning the city (make a smaller city) and then sell the lots for 100-200 if you want to break even...
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    Post by pope2142 2011-01-31, 08:06

    Ninjaplz wrote:okay, pope.
    I understand what you're saying about the lot prices
    but if you want to make a profit... don't spend 20k zoning the city (make a smaller city) and then sell the lots for 100-200 if you want to break even...

    what is that even supposed to mean???
    make a smaller 20k city to make a profit? hell no!


    battlekid wrote:And I HAVE over 100 lots. Infact, after NewStockade is done, I'll have over 200 lots!

    yes and how much are you going to pay for them?
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    Post by battlekid 2011-01-31, 08:16

    pope2142 wrote:
    Ninjaplz wrote:okay, pope.
    I understand what you're saying about the lot prices
    but if you want to make a profit... don't spend 20k zoning the city (make a smaller city) and then sell the lots for 100-200 if you want to break even...

    what is that even supposed to mean???
    make a smaller 20k city to make a profit? hell no!


    battlekid wrote:And I HAVE over 100 lots. Infact, after NewStockade is done, I'll have over 200 lots!

    yes and how much are you going to pay for them?
    Pay for them? NewStockade is an EXPANSION. No extra cost.
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    Post by Ninjaplz 2011-01-31, 08:28

    pope2142 wrote:
    Ninjaplz wrote:okay, pope.
    I understand what you're saying about the lot prices
    but if you want to make a profit... don't spend 20k zoning the city (make a smaller city) and then sell the lots for 100-200 if you want to break even...

    what is that even supposed to mean???
    make a smaller 20k city to make a profit? hell no!

    yes. If you want to make a profit so badly, don't make such a huge city to where you'll have to charge outrageous prices
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    Post by pope2142 2011-01-31, 08:30

    Ninjaplz wrote:
    pope2142 wrote:
    Ninjaplz wrote:okay, pope.
    I understand what you're saying about the lot prices
    but if you want to make a profit... don't spend 20k zoning the city (make a smaller city) and then sell the lots for 100-200 if you want to break even...

    what is that even supposed to mean???
    make a smaller 20k city to make a profit? hell no!

    yes. If you want to make a profit so badly, don't make such a huge city to where you'll have to charge outrageous prices

    that's the problem, it shouldn't be "outrageous". the other problem is, expanding a city from 100 lots to 200 lots by only paying 100 Gil to start off with is th other non-fair part, it's like saying your building another city, but calling it as an "expansion" so you don't have to pay money for it. it's BS if you ask me.
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    Post by Pete 2011-01-31, 08:55

    Ummm... Am I the only one who sees something wrong with Battlekid having a huge city, AND expanding it, and charging for plots on it, while he got it for free?
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    Post by easymerc 2011-01-31, 09:44

    This is crazy i think pope's not trying to make money he's trying to break even but he cant because u have to pay 20k gil. if i tried to make enough lots to pay for it you would have no sidewalks and the lots would be tiny like 2*2 tiny and that would not be worth 100gil. then if u tried to make a bigger place it takes WAY too much resources to clear it out, build a wall, and build lots. for fortpope we had to buy stone with gil. thats even more money. you cant get that much money if ur a normal member.
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    Post by Orcworm 2011-01-31, 09:59

    Would take 333.3* hours to earn 20k, unless my calculations are off. Good luck with that.
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    Post by battlekid 2011-01-31, 11:06

    Guys...

    I don't really care about Gil, the city is more of a fun project than anything else.

    If I want to virtually "give away" plots, then I CAN. I struck a deal with Arbr, and it's all over and agreed on now.

    I want every person on the server to be able to afford a zoned home, within reason. I don't care so much about profit-- the city is paid for and done.

    Also, I am one of the very few cities who has allowed as much as I have. I don't restrict the zone's sizes, I don't say "no wood buildings" and I don't say "you need to pay 1000000 Gil and your first-born child for a lot".

    The basic fact is that you guys are whining about the fact that I built it, stayed commited, got a LOT of people to buy lots in a short period of time, and thereaby managed to skip the "full" fee.

    Let me outline Stockade's city registration.
    A: I made it BEFORE ANYONE knew about a price for cities.
    B: Upon hearing about this, I quickly asked Arbr about what I could do, as it was finished BEFORE the rule came into effect.
    C: Arbr said that IF I could get the city VERY active within a few hours, he'd reduce the fee accordingly.
    D: I managed to get it VERY active via a sale and promoting it vigorously.
    E: Arbr said "ok thats fair". He then had me pay a trifling amount of 100 Gil for registration.
    F: Everyone whines and rages...


    Last edited by battlekid on 2011-01-31, 11:28; edited 1 time in total
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    Post by pope2142 2011-01-31, 11:22

    I don't care about Gil either, but I'm saying that It's unfair for every one else to pay 20k Gil for a city, and try to sell lots for them to get a profit or break even. but think about this, "johnny" is selling 200 lots for $80 ea. , but "Jill" is selling 100 lots for $200 ea. now lets say you were a customer who would you buy from?

    well what you didn't know was that "johnny" got his lots for free but "Jill" had to buy hers for $20,000. overall, "johnny" would get $16,000 easily because they're all cheap lots, where as "Jill" would only break even, that is if she managed to sell any of her lots because of how expensive and overpriced they are.

    So I'd say either raise your prices for lots, or the price to zone a city should be lowered.

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    Post by battlekid 2011-01-31, 12:05

    pope2142 wrote:I don't care about Gil either, but I'm saying that It's unfair for every one else to pay 20k Gil for a city, and try to sell lots for them to get a profit or break even. but think about this, "johnny" is selling 200 lots for $80 ea. , but "Jill" is selling 100 lots for $200 ea. now lets say you were a customer who would you buy from?

    well what you didn't know was that "johnny" got his lots for free but "Jill" had to buy hers for $20,000. overall, "johnny" would get $16,000 easily because they're all cheap lots, where as "Jill" would only break even, that is if she managed to sell any of her lots because of how expensive and overpriced they are.

    So I'd say either raise your prices for lots, or the price to zone a city should be lowered.

    I'll offer to meet you halfway: how about I raise the price for a approx 10x10 lot to 150 (from 75), and a approx 10x20 lot to 300 (from 150). That MIGHT be a fair halfway point...

    How much are you thinking you are going to charge?

    BTW: Cities are NOT a "get rich quick" thing. They are INTENDED to be expensive, and they are SUPPOSED to be hard to get a full ROI on.
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    Post by pope2142 2011-01-31, 12:50

    battlekid wrote:
    I'll offer to meet you halfway: how about I raise the price for a approx 10x10 lot to 150 (from 75), and a approx 10x20 lot to 300 (from 150). That MIGHT be a fair halfway point...

    How much are you thinking you are going to charge?

    I will take you on that offer, most likely around that area. after all, to be classified as a city it has to be big

    battlekid wrote:

    BTW: Cities are NOT a "get rich quick" thing. They are INTENDED to be expensive, and they are SUPPOSED to be hard to get a full ROI on.

    that i understand, but when you lose money for a low risk investment that's fixed to fail, it just isn't right.

    and the question I'm wondering is, is why are you not agreeing to raise your own prices to help other people, for your own gain, or even help lower the price of the "outrageous" 20k Gil for a city price.

    another part that's excluded from this, is that if you make a village that cost's 5k to make for lets say, 20 plots. then you "expand" it to 100 lots, I think they should have to pay for the extra zoning, or make them pay to the town/city price like this--> (expanding price, town/city)-(starting price, village/town)=(the new expanded town/city)
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    Post by battlekid 2011-01-31, 13:08

    pope2142 wrote:
    battlekid wrote:
    I'll offer to meet you halfway: how about I raise the price for a approx 10x10 lot to 150 (from 75), and a approx 10x20 lot to 300 (from 150). That MIGHT be a fair halfway point...

    How much are you thinking you are going to charge?

    I will take you on that offer, most likely around that area. after all, to be classified as a city it has to be big

    battlekid wrote:

    BTW: Cities are NOT a "get rich quick" thing. They are INTENDED to be expensive, and they are SUPPOSED to be hard to get a full ROI on.

    that i understand, but when you lose money for a low risk investment that's fixed to fail, it just isn't right.

    and the question I'm wondering is, is why are you not agreeing to raise your own prices to help other people, for your own gain, or even help lower the price of the "outrageous" 20k Gil for a city price.

    another part that's excluded from this, is that if you make a village that cost's 5k to make for lets say, 20 plots. then you "expand" it to 100 lots, I think they should have to pay for the extra zoning, or make them pay to the town/city price like this--> (expanding price, town/city)-(starting price, village/town)=(the new expanded town/city)
    I'll change the prices to what I said within 24 HRS.
    Sure, it should be lowered, the 25K price should become 20K...
    My city is already the "25K" city, so no additional price is levied as it's already the biggest class of city.

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