So here we go! Post your ideas and suggestions for Acheron here!
I'd be very intressted to hear your ideas how to make the city of magic better!
xbot668 wrote:I have a few suggestions. I don't know how useful they are, or how they will be taken, but here they are.
1) Expansion to the city;Below: As ground level plots are complete there are a few ways to get more citizens for the city. The 1st would be to clear out an area below ground. Obviously it needs to be lower then the 4 block floor basement. So maybe set it down 10 blocks. Then make it encompass the whole city(out to where the tree rule signs are). It would probably be a good idea to make it 30 blocks in height to make room for people who want to buy 16 block height plots.(This idea I got from yogscast where they chase after israphel and there's a huge castle underground)
2)Expansion to city;above: This would probably cast the whole city in a shadow. Anyways. Make plots above the city. make them out of glass though to give the feeling of floating. I got this idea from the cool building floating above the city.
3)Community Project: Invite city members to help with either project, with the reward of a free plot(as long as they haven't met the 2 plots in the city limit) Also there could be a project to make a community farm, community mob spawners, community animal farm.
4) city of magic....where's the mages?: There's a cool story about mages, and while I realize that is suppose to be the 3 founders, it'd be cool to have 3 or 4 mage statues at each of the directions. Each one face a different direction(N,S,E,W) or are all facing each other with staffs connecting over the center of the city.
FillerB wrote:Let me interject that building _above_ the city might not be the wisest of choices given monster-spawning. Yes it is (or at least should be) possible to disable that, but it isn't all that pleasant to do.
Also let me remind you that it is possible to buy expansions to the city zone if so desired (conjectured price being around 2.5 ~ 3 gil per block with a minimum of 25x25 blocks)
thebadhatter wrote:Flesh out the city's history/back story/whatever? Give the place an identity and another dimension that'll make it stand out from the rest. "The City Of Magic" means nothing to me at the moment - I want stories, statues, monuments. Ruins of forgotten schools of wizardry and enchantment. Vast pillars of mossy stone left to crumble, now home only to the stray skeleton, the remnant of a summoning gone awry now wandering the halls of its long abandoned home...
Instead of low wooden huts, why not great, domineering spires of smooth, precisely cut stone? Grand torch lit stairways leading to tribunal chambers or a sparring chamber. Underground storerooms for when the town had come under siege by marauders from the mountains to the North some fifty years ago. Town walls. A mess hall and dormitories for conjurers' apprentices. Courtyards, apartments, parkways and pathways where young couples steal a few seconds of romance under the glowstone before their masters call them up for the next formality or lecture. A grand dining hall with huge oak tables laden with cakes and sweetbreads, with a kitchen attached where the furnaces are never cold. Mountaintop huts, for meditation, introversion and contacting higher spirits.
Perhaps a secret society of necromancers that operate in the periphery, a group of high ranking decadent elders who privately indulge in the dark arts beneath the very foundations of the city, raising zombies and creepers beneath vast vaulted hallways deep underground with arches of netherrack and soul sand stealing the very breath from your lungs and replacing it with the foul, cloying stench of greed.
The city of magic! Jewel of the North. The city is yours, Nero. Even if the halls and towers stand empty and forsaken by your fellow players, your imagination is more than sufficient to populate any city. If you can't see that happening, work under the premise that you and SPG are pioneers of the new age of wizardry, here in Acheron to try and re-habitate the long lost city of magic abandoned in eons past. You find yourself walking among breathtaking villas and plazas, and can only wonder at the incredible things that once occurred. But now it is a ghost town, so to speak, and you and your residents struggle to fight the faint memories of loneliness and destruction that cling to the rafters as you attempt to repopulate one small segment of the huge, ancient metropolis. You can literally build a civilization into existence, and simultaneously cast it into the far flung, distantly entrancing reaches of history, and as a result create a pleasant and enchanting home in which it is set.
I'm just one player, a member no less, so any such visions of mine are difficult to realise. However players such as yourself, and many others alike, can create great things!
Good luck.
NeroTheDarklord wrote:thebadhatter wrote:Flesh out the city's history/back story/whatever? Give the place an identity and another dimension that'll make it stand out from the rest. "The City Of Magic" means nothing to me at the moment - I want stories, statues, monuments. Ruins of forgotten schools of wizardry and enchantment. Vast pillars of mossy stone left to crumble, now home only to the stray skeleton, the remnant of a summoning gone awry now wandering the halls of its long abandoned home...
Instead of low wooden huts, why not great, domineering spires of smooth, precisely cut stone? Grand torch lit stairways leading to tribunal chambers or a sparring chamber. Underground storerooms for when the town had come under siege by marauders from the mountains to the North some fifty years ago. Town walls. A mess hall and dormitories for conjurers' apprentices. Courtyards, apartments, parkways and pathways where young couples steal a few seconds of romance under the glowstone before their masters call them up for the next formality or lecture. A grand dining hall with huge oak tables laden with cakes and sweetbreads, with a kitchen attached where the furnaces are never cold. Mountaintop huts, for meditation, introversion and contacting higher spirits.
Perhaps a secret society of necromancers that operate in the periphery, a group of high ranking decadent elders who privately indulge in the dark arts beneath the very foundations of the city, raising zombies and creepers beneath vast vaulted hallways deep underground with arches of netherrack and soul sand stealing the very breath from your lungs and replacing it with the foul, cloying stench of greed.
The city of magic! Jewel of the North. The city is yours, Nero. Even if the halls and towers stand empty and forsaken by your fellow players, your imagination is more than sufficient to populate any city. If you can't see that happening, work under the premise that you and SPG are pioneers of the new age of wizardry, here in Acheron to try and re-habitate the long lost city of magic abandoned in eons past. You find yourself walking among breathtaking villas and plazas, and can only wonder at the incredible things that once occurred. But now it is a ghost town, so to speak, and you and your residents struggle to fight the faint memories of loneliness and destruction that cling to the rafters as you attempt to repopulate one small segment of the huge, ancient metropolis. You can literally build a civilization into existence, and simultaneously cast it into the far flung, distantly entrancing reaches of history, and as a result create a pleasant and enchanting home in which it is set.
I'm just one player, a member no less, so any such visions of mine are difficult to realise. However players such as yourself, and many others alike, can create great things!
Good luck.
THAT is what i call inspiration! Makes me want to expand the zone of Acheron by double right away and get started!
Yet i have to hold myself back since im just one councelor. I still need approval of SPG. If that happens.... hatter... then you can really help us out realyzing these said things
Giygas wrote:Like this one? (Also found somewhere on the server)(An old screenshot I made, don't go crazy because it isn't Dokucraft on the screenie lol)
- Spoiler:
Giygas wrote:Johnsmith's but I prefer Dokucraft now as you can see in my sig.
The tree might not be possible to be made inside the zone. The middle of Acheron is only 3x3 blocks. We might be able to create one in one of the zone corners though. But im really not sure about making one...
Also this gives me an crazy Idea for the next city (if ill make one). A tree city! An enormous tree where the branches are the plots! Omg that would be kickass!
GaMerG77 wrote:I could lend you some wood but I banned my self from minecraft for a couple of weeks/days.
LOL thats what I'm doing to myself tonight ^^Giygas wrote:I think its due to some stuff he got to do IRL. I heard of someone asking a staff to be banned (or just simply broke a honeypot) to not be distracted by Minecraft. But I wasn't sure if that was GamerG but most likely is.
Well back on track. Suggestion people?
NeroTheDarklord wrote:
Favorable would be a sign at the houses of active players saying that their owners are still active...
NeroTheDarklord wrote:Lets combine both ideas together! How about we build another ring around Acheron but in the sky above it!
Giygas wrote:NeroTheDarklord wrote:Lets combine both ideas together! How about we build another ring around Acheron but in the sky above it!
That actually... sounds... great!
I like this!Giygas wrote:Plot recycling: Cleanups will be done every 2nd - 3rd month (after the last cleanup) instead of every month. Activity will be determined using the Activity rule im going to make after the next cleanup.
Don't forget, Major cities were given a set size (175x175 i believe) whereas Wise Mega City and Redwood have been able to expand as largely and as openly as they like, but i can assure you Abydos for one will only recycle plots if completely necessary and 100% of the money from plots/donates will go to expanding/improving the town. So i plan to cut down this rivalryPsychotron_3000 wrote: The more plots sold = more activity in the city, and towns such as my Redwood Cove or Wise Mega City are beginning to rival the major cities in size.
Grintendo wrote:Please do get your city flag done, we really want to add it to our list of flags, currently it's only ours and NFS.
Is it possible to add to the city floor? Like another "ring" since your town has that unique layout, can't you add another "ring" to it (i think my memory serves me well)?