my suggestion for the new world:
i see that when you die you lose lots of gil, here's what i think of this.
i agree that you should lose gill when you die, this will stop the amount of suicides to regain health, however gil is now harder to get thanks to not getting 1 a minute, im ok with this, but if you make gil hard to get and when you die you lose lots of gil, lots of people will lose gil instead of make it, and get really angry, so heres my suggestion
instead of losing a big amount of gil like 23 or 28 when you die maybe it should be a smaller amount such as 5-10, this will probably discourage people to suicide, while not making them lose lots of money when they get killed.
i see that when you die you lose lots of gil, here's what i think of this.
i agree that you should lose gill when you die, this will stop the amount of suicides to regain health, however gil is now harder to get thanks to not getting 1 a minute, im ok with this, but if you make gil hard to get and when you die you lose lots of gil, lots of people will lose gil instead of make it, and get really angry, so heres my suggestion
instead of losing a big amount of gil like 23 or 28 when you die maybe it should be a smaller amount such as 5-10, this will probably discourage people to suicide, while not making them lose lots of money when they get killed.