For those who are not familiar with the ways economy works and why the bad economy of the last map was one of the main discussion points ill quickly explain it to you before we come to the actual suggestions:
Every player online on orcworms server automaticaly produces 1 gil every minute.Got disabled... the only way to make gil now is if you kill an animal or monster.
Now, it sure is a good thing when you have a lot of money so you can buy everything you want... but if there is just way too much money beeing procuded, the prices of items will drop, making you pay more and more for the same item.
Lets take cobblestone for an example. A stack of cobblestone is worth around 0.1 gil on a server that has few money. But on a server with a lot of money, the same stack can be worth 2 or 3 gil. Now imagine the same thing with rare items!
Since there is money beeing produced all the time, there must also be a way to destroy money, or else the economy will crash.
The pattern works like this: Money produced -> Transfered between players -> destroyed
Now that we have this sorted out, lets get to the main topic.
I created this thread so people can discuss and post sugggestions of how to effectively and senibly destroy money.
My ideas, to begin the discussion, are:
Special commands: As already known, you can get a piece of the map zoned so its under your protection. But maybe we can add several commands that cost gil to use. Like temporarely taking no fall damage or beeing able to destroy every none-zoned block to make it go in your inventory... just an idea so you get what i mean.
New materials: Maybe admins can set up shops with special blocks that are eighter not gained naturaly at all, or even create new, intressting blocks with intressting behaviors. Lets go crazy and say stuff like water that flows in inverted gravity direction for example, or rivers of milk. Maybe seeds for apple trees or anything that would be sweet for construction and decoration purposes!
Admin shops: Another idea to considder would be to create an admin shop inside spawn city that provides you easy access to ALL natural resources for a sensible price. This would not only give acces to stuff players need in case of emergency but also give newbies a rough idea what things are worth.
Thats it for my ideas now. Let the discussion begin!
Now, it sure is a good thing when you have a lot of money so you can buy everything you want... but if there is just way too much money beeing procuded, the prices of items will drop, making you pay more and more for the same item.
Lets take cobblestone for an example. A stack of cobblestone is worth around 0.1 gil on a server that has few money. But on a server with a lot of money, the same stack can be worth 2 or 3 gil. Now imagine the same thing with rare items!
Since there is money beeing produced all the time, there must also be a way to destroy money, or else the economy will crash.
The pattern works like this: Money produced -> Transfered between players -> destroyed
Now that we have this sorted out, lets get to the main topic.
I created this thread so people can discuss and post sugggestions of how to effectively and senibly destroy money.
My ideas, to begin the discussion, are:
Special commands: As already known, you can get a piece of the map zoned so its under your protection. But maybe we can add several commands that cost gil to use. Like temporarely taking no fall damage or beeing able to destroy every none-zoned block to make it go in your inventory... just an idea so you get what i mean.
New materials: Maybe admins can set up shops with special blocks that are eighter not gained naturaly at all, or even create new, intressting blocks with intressting behaviors. Lets go crazy and say stuff like water that flows in inverted gravity direction for example, or rivers of milk. Maybe seeds for apple trees or anything that would be sweet for construction and decoration purposes!
Admin shops: Another idea to considder would be to create an admin shop inside spawn city that provides you easy access to ALL natural resources for a sensible price. This would not only give acces to stuff players need in case of emergency but also give newbies a rough idea what things are worth.
Thats it for my ideas now. Let the discussion begin!
Last edited by NeroTheDarklord on 2011-04-06, 05:38; edited 1 time in total